A Low-poly 3D model of some wall posters with a fictional brand called Delta, made in Blender 3.0
- Images rendered in blender Eevee.
- real world approximate scale.
- all pivots are centered.
- optimized mesh (clean geometry).
- no flipped faces (but recomended two sided rendering due to some edges, cuts and dents in the paper)
- comes with bonus textures: Delta logo alpha & clean base color (no damage)
You are free to use this fictional brand in your project/game. My original idea is a brand that creates technology for imersion (AR/VR) and other electronics.
OBJECTS:
MATERIAL:
- 1 PBR 4K Material with texture atlas (that covers all the posters)
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures.
- Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).
- Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metalic standard): (AlbedoTransparency/MetallicSmoothness/Normal).
- Individual PBR maps: (base color/metallic/Normal/Roughness/AO).
FORMATS
Made by Gabe.
OBJ (OBJ, filesize: 67.5 KB), BLEND (Blender, filesize: 950 KB), GLTF (glTF, filesize: 40.7 MB), PLY (Ply, filesize: 28.1 KB), FBX (Autodesk FBX, filesize: 60.1 KB)