The 3D model was created based on references and imagination. Using realistic style texturing.
Model formats:
Texture Files: (Same file different resolutions)
- * 1024, 2048, 4096 Diffuse Map Texture
- * 1024, 2048, 4096 Normal Map Texture
- 1024, 2048, 4096 RMA Map Texture
RMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion.
Renders are made with Marmoset Toolbag Viewer.
OBJ (OBJ, filesize: 36.8 MB), FBX (Autodesk FBX, filesize: 36.8 MB), OTHER (Other, filesize: 36.8 MB)