Warthog BaseMesh model was done in maya with proper mesh flow and looping, also Uv unwrap is done with no overlapping.
File format:
- Obj
- Fbx
- Maya file
- Blender file
Inside the product:
- 1. clean topology
- 3. unwrapped Uvs for texturing
- 4. no overlapping UVs
- 5. proper naming and grouping
- 6. no unwanted shaders and history.
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Maya, Blender