E-mail for callaboration: koznov.sergey@gmail.com
Realistic 3d model of Electro-optical sensor Wescam mx 10 done in Blender (Rigged and LODs and Collisions)
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS, Unity 2018.3.0
Game ready - perfectly fits for Unity and Unreal Low poly Real world scale Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 3 objects(Draw Calls)
- The model has dimensions 37 x 60 x 50 cm (14.5 x 28.3 x 20 inch)
- The model contains 5 538 polys 10 612 tris 5 975 verts
- All parts placed in one layer
All parts are fully UV unwraped. No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped).
It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):Main 2048x2048:
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2015. No 3rd party plugins required.Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
- NOT included with the file:
- Light rig/HDRI
- Photoshop and Substance Painter source files
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