Western Electric 1957 3-slot payphone. High detail, low poly, fully UVW unwrapped, PBR textured model. Slightly weathered (some use).
MODEL
One piece, multi element static quad-poly 3d model. Located at origin 0,0,0 (center of base).
UVs
Fully unwrapped, non overlapping, even texel density.
TEXTURES
2K Texture set provided with 2 types of textures:
- SpecGloss PBR for V-Ray use (diffuse, reflection, glossiness, IOR, normal, height)
- MetalRough PBR for game engines (base color, metallic, roughness, height, normal)
Aditional maps:
- Opacity (handset microphone and speaker holes)
- CordBump (cord spiral striation)
MODELS
- 3ds Max 2016 and V-Ray Next 4.20
- FBX 2016 (no materials, keeps UVs)
- OBJ (all in one object, keeps UVs)
- 3DS (all in one object, keeps UVs)
Renders are made with 3ds Max and V-Ray (scenes not included).
File sizes:
- 3ds Max 2016 - 3,76 MB
- Textures SpecGloss - 2,38 MB
- Textures MetalRough - 2,03 MB
MAX (Autodesk 3ds Max, filesize: 3.77 MB), OBJ (OBJ, filesize: 4.04 MB), FBX (Autodesk FBX, filesize: 1.53 MB), 3DS (3D Studio, filesize: 1.4 MB), TEXTURES (Textures, filesize: 4.42 MB)