This texture recreates a modern white wall system composed of repeating beveled square panels, ideal for accent walls, lobbies, hotel corridors, living rooms, and retail displays needing a clean geometric statement. Authored for physically‑based shading, it includes high‑fidelity Normal and Height maps to capture the bevel transitions, calibrated Roughness for realistic soft highlights, and seamless tiling for large continuous surfaces. Supplied at 8K with 4K variants, it integrates smoothly with Blender, 3ds Max, Cinema 4D, Unreal Engine, Unity, V‑Ray, Corona, Redshift, Octane, Arnold, and Eevee for both offline and real‑time rendering.
What’s included
8K maps: BaseColor/Albedo, Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; plus 4K downsamples for lighter scenes.
Seamless tile, 8192×8192 px primary; PNG masters with JPG previews; optional EXR/TIFF Height for crisp displacement on close‑ups.
Neutral white tone optimized to avoid color cast under HDRI and area lights; Normal Y can be inverted for DirectX pipelines.
Technical notes
Real‑world repeat suggestion: set panel size in UVs to read around 20–30 cm per square for realistic architectural scale; adjust to suit scene.
Shading guidance: GGX with IOR ~1.45–1.5; keep Roughness mid‑low to emphasize bevel highlights while avoiding plastic gloss.
Preview guidance: include close‑up showing bevel detail, 2×2 and 4×4 tiling, shaded plane/sphere, and an interior mockup similar to the attached scene for scale and sheen.
Use cases
Feature walls, reception desks, kitchen islands, conference rooms, boutique retail backdrops, and product staging sets requiring subtle geometric relief.
Real‑time configurators and cinematics where repeatable modular wall patterns are needed with minimal texture memory overhead at 4K/8K.
OTHER (Other, filesize: 937 KB)