CREATION
This model was realized using 3D Studio Max (version 2011) and Vray rendering engine (version 2.0), so it is optimized for working in this environment.
The model is a high poly composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).
TurboSmooth modifier was applied to the model for achieving the best quality.
The renderer visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES
Textures are from 2048x2048 to 4096x4096.
All textures are in TGA format.
FEATURES
The package includes two versions of the file:
- Default scanline version with standard materials and lights
- VRay version with vray materials and VRayLights
RIGGING AND ANIMATIONS
The model is rigged using the standard 3dsmax biped, with the addition of a bone for both the eyes, managed by a "look at costraint" to allow its rotation.
Helmet and chin strap are a single rigged mesh, which allows the chin strap to move along the jaw during an animation.
Facial expressions are handled with the morpher modifier.
The scene includes five facial morphs:
- Angry
- Left blink
- Right blink
- Teeth-grinding
- Serious
The package includes 3 animations:
- Run
- Run with a ball
- Protecting the ball
FBX INFO
The FBX format included in the package can be used as it is provided, and is not editabable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
With the FBX will not be possible to reach the same level of smoothing/tesseling of MAX version.
For any questions or doubt please feel free to contact us.
Native | 3ds Max 2011 | V-Ray 2.0 3ds Max 2011 | V-Ray 2.0 3ds Max 2011 | Default Scanline FBX