Masks played a central role in Maya culture. They were made for a variety of occasions and purposes.In fact, they were even used to decorate temples.
GENERAL:
- PBR Materials
- Ready to RENDER
- Originally created in 3ds Max 2014 V-Ray 3.40
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Scene objects are organized by groups
- Doesn't have third-party renderer or plug-ins
- Doesn't have missing DLL
- Doesn't have default names_______________________________________________
GEOMETRY:
Subdivision level 0:
- Polys: 7706
- Verts: 7785_______________________________________________
FORMATS:
- Max 2014 - V-Ray 3.4
- Max 2014 - Arnold 5.3.1.1
- Max 2014 - Corona 3.0
- Maya 2014 - V-Ray 3.2
- Maya 2014 - Mental Ray
- Maya 2014 - Arnold 5.3.1.1
- Unreal 4.10
- Unity 5.4
- Cinema 4D R18 - Advanced Render
- Cinema 4D R18 - Arnold 5.3.1.1
- FBX Corona Materials Specular Workflow
- FBX Vray Materials Specular Workflow
- FBX Vray Materials Metallic Workflow
- OBJ
MATERIALS & TEXTURES:
- PBR materials (Real Time Engines)
- Textures Formats: PNG
High-resolution textures number:
4096x4096Wind_Mask_AO.pngWind_Mask_Base_Color.pngWind_Mask_Diffuse.pngWind_Mask_Glossiness.pngWind_Mask_Metallic.pngWind_Mask_Normal.pngWind_Mask_Roughness.pngWind_Mask_Specular.pngWind_Mask_Opacity.png
Native Formats: MAX (Autodesk 3ds Max, filesize: 33.2 MB)
Exchange Formats: OBJ (OBJ, filesize: 393 KB), FBX (Autodesk FBX, filesize: 496 KB)