Blender Format Added (With Correct Shading network)
Note:
- RealWorld Scale 172*28cm
- Regardless of the Mesh of the Scene You can also assigne The Textures to a Simple Plane (1.72L * 1.28W)
- Each Window has 24 Vertex Transformations are At 0.0.0 (scene origin)
Names:
Objects Name :
S _Window1 _01
S _Window*D*1 _01
.
- S _Window*R*1 _01
- S _Window*RD*1 _01
- M _Window1 _01
- M _Window*R*1 _01
Textures : 2048x2048 PNG (For 4K(Source) Version Please just send me a message)
2 Version (Fresh + Rusty Version) different by name
- T_ Window1_ 01_ Base_ Color
- T_ Window1_ 01_ Height
- T_ Window1_ 01_ NormaL
- T_ Window1_ 01_ Metallic
- T_ Window1_ 01_ Mixed_AO
- T_ Window1_ 01_ Normal_DirectX
- T_ Window1_ 01_ Roughness
Formats:
- Blender 2.80 (with correct Shading network)
- 3ds Max 2014
- Maya 2013
- Autodesk FBX (.fbx)
- Collada (.dae)
- 3DS
- OBJ (.obj, .mtl)
- DWG 2010
BLEND (Blender, filesize: 1.13 MB), OBJ (OBJ, filesize: 1.43 KB), FBX (Autodesk FBX, filesize: 103 KB), MAX (Autodesk 3ds Max, filesize: 768 KB), MA (Autodesk Maya, filesize: 82.9 KB), TEXTURES (Textures, filesize: 46 MB), DAE (Collada, filesize: 29.8 KB), DWG (AutoCAD, filesize: 23.9 KB)