Here I offer a fully rigged and animated model of a wolf. The model includes:
Textures:Two sets of textures are included:
- Wolf Fur: Base Colour, Roughness, Normal, Height, AO (4k)
- Jaw, Claw, Eye: Base Colour, Roughness, Normal, Height (2K)
Textures are included within the blend file and are packed in the archive .zip file.
3D models:
- low poly and high polu versions of the model. The high poly version can be used to generate the normal map for the low poly version. If you know basics of the 3D modelling, you can use those files to make your own version of the wolf. Both are given in .obj format
- .fbx file of the wolf that can be imported to the gmae engine. Animations and rig are included in this format
The model of the wolf and eye is cut with seams and based on quad geometry. Jaw is seam unwrapped but the geometry was remeshed with triangles from the high-poly versions. Teeth and claws are automatically unwrapped and remeshed with triangles.
Animation:13 different animations are included: Walk, Walk with lowered head, Turn Righ/Left, 2 versions of Attack, 2 versions of Idle, Die, Jump, Run, Alert by an enemy, Eat. All are hand made. Please, see the YouTube link to see the animations:
** https://www.youtube.com/shorts/j3P_NrbVBMM**
Animations in the link are slowed down but the speed of the animation for the game can be controlled in the game engine.
Shapekey:Two face variations are provided: regular and angry. The first promoting image is presenting both versions of the face.
No exterior libraries were used for the model, therefore the exported .obj and .fbx files should be compatible with all 3D modelling softwares.
If you have any question, please message me via cgtrader!