100% compatible with Metahuman's Normal/Average body.
- This description is only for Unreal Engine projects.
- However, the original Blender file is also available, and it is rigged (based on the rigify addon).
IMORTANT !There are 2 UE versions of this character:
(First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0
(New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)This is not a Metahuman's body and face. This is our creation.But this body has exactly the same shape as the Metahuman's body (Normal/Average)So you can put this Outfit on your Female Metahuman (Normal/Average)
The difference between the first version and the new versionhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0Download the version you need. Enjoy :)
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.0 - Rigged to Epic Skeleton 5 (Quinn), Modular (Body + Clothing)
- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
OBJ - Static mesh (Only Clothing)
PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=864pQo28i_U&feature=youtu.be
Play (First version - UE 5.0) - https://www.youtube.com/watch?v=6MvqzWo3O_o
Live Link Face (For both UE versions) - https://www.youtube.com/watch?v=AWRWU3emthI
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
DETAILS:
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. https://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
- Rigged:(Yes)
- Rigged: to UE5 skeleton, Quinn: (Yes) First Version
- Rigged: to MH skeleton: (Yes) - New Version
- Morph: (Yes)
- Animated:(Yes) For test only
- Cloth Simulation (No)
- Number of Animations:(5)
- Animation types (Root Motion/In-place):(No)
- Number of characters: 1
Geometry OutfitLOD 0
- Polys: 47,293
- Tris: 92,710
- Verts: 47,095
Geometry only bodyLOD 0
- Polys: 22,672
- Tris: 45,328
- Verts: 23,383
Geometry only hairLOD 0
- Polys: 35,154
- Tris: 70,308
- Verts: 72,296
Number of PBR Materials and Material Instances: 15Number of Textures: 38
Texture Resolutions:
- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One
Native Formats: UASSET (UnrealEngine, filesize: 2.56 GB)
Exchange Formats: BLEND (Blender, filesize: 661 MB), OBJ (OBJ, filesize: 6.89 MB), FBX (Autodesk FBX, filesize: 2.96 MB), UASSET (UnrealEngine, filesize: 2.56 GB), TEXTURES (Textures, filesize: 322 MB), PNG (PNG, filesize: 322 MB)