- Game ready with PBR Textures
- Real World Scale Measurements 32x29x13cm
The models was originally created in Autodesk Maya 2018. The normal map was baked from a high poly model. This product is intended for game/real time/background use.
The main renders were done in Marmoset Toolbag 3.
Geometry
Textures
- 2048x2048, 1024x1024(game res) base color, roughness, metalness, normal and ambient occlusion maps
- Textures in .png format
*If the normals don't look correct try inverting the green channel of the normal map.