- Textured in Substance Painter with PBR textures taken from ambientcg.com
- Single material
- Archive textures.zip contains 4K textures
- glTF and glb contain 2K textures
- Normal map is in OpenGL format
- The texture set consists of a base color, normal map, roughness, metallic and ambient occlusion.
- Overlapped UV to increase texel density
- Texel Density for wood parts: 19.4 (with 4K textures)
- Texel Density for metal parts: 15 (with 4K textures)
- The model consists of only 1333 vertices and 2256 triangles if you don't take into account the key model
- Islands/shells of parts with metal textures are separated from islands/shells of parts with wood textures. Therefore, they can be easily edited separately in an image editor
- The door leaf, frame, handles, internal lock and bolt are separate objects
- The door leaf is 2 meters high, 80 cm wide and 4 centimeters thick
- The lock has a hole for the key
If you notice strange decisions in the topology, then know that there were reasons for this.All ngons are correctly triangulated and do not affect the quality. Baking was performed on an already triangulated model.
BLEND (Blender, filesize: 23.6 MB), OBJ (OBJ, filesize: 48 KB), FBX (Autodesk FBX, filesize: 122 KB), GLTF (glTF, filesize: 11.2 MB), DAE (Collada, filesize: 270 KB), USD (USD, filesize: 185 KB), OTHER (Other, filesize: 15 MB), PNG (PNG, filesize: 28 MB)