This is a low poly wooden house (Type C) created for fantasy and medieval-style game environments.
This version focuses on design and proportion variation, while keeping the same core rules used across the series.By adjusting the building’s proportions and structural details, this model demonstrates how visual variety can be achieved without increasing texture or material complexity.
The asset is optimized for real-time use and works well in Unity, Godot, Unreal Engine, and similar engines.
Texture & Material Setup
This model uses a single shared color palette texture, with all colors assigned via UV mapping.
The same palette is reused across the entire asset series, ensuring:
Visual consistency
Optimized performance
Easy integration with other series assets
Features
Low poly, game-ready asset
Design and proportion variation model
Single texture workflow
Clean topology
Stylized fantasy appearance
Technical Details
File format: FBX, GLB
Poly count: 3927 triangles
Textures: 1 color palette texture (PNG)
UVs: Unwrapped, palette-based
Scale: Real-world scale (1 unit = 1 meter)
Pivot: Bottom center
Rigged: No
Animated: No
*Notes*Includes one building model and one palette texture
Scene and environment are not included
Preview images rendered in Blender
GLTF (glTF, filesize: 243 KB), FBX (Autodesk FBX, filesize: 94.7 KB)