This is a low poly wooden house (Type E) designed for fantasy and medieval-style games.
House E was created efficiently by reusing parts from House B, reducing modeling time while allowing extra attention to texturing and color placement.
This results in a game-ready asset with optimized workflow and refined visuals.
The model is optimized for real-time performance and works well in Unity, Godot, Unreal Engine, and similar engines.
Texture & Material Setup:
- Single shared color palette texture
- Colors assigned via UV mapping, reusable across the series
Benefits:
- Consistent visual style across assets
- Reduced draw calls and optimized performance
- Easy recoloring by editing one texture
- Efficient production workflow**Features:**
- Low poly, game-ready asset
- Modular part reuse for efficiency
- Texturing and color-focused design
- Clean topology
- Stylized fantasy appearance
Technical Details:
- File format: FBX,GLB
- Poly count: 3500 triangles
- Textures: 1 color palette texture (PNG)
- UVs: Unwrapped, palette-based
- Scale: Real-world scale (1 unit = 1 meter)
- Pivot: Bottom center
- Rigged: No
- Animated: No
Notes:
- Includes one building model and one palette texture
- Scene and environment not included
- Preview images rendered in Blender
GLTF (glTF, filesize: 253 KB), FBX (Autodesk FBX, filesize: 100 KB)