Nice topology model as shown in preview images. Model was built by loop tool, without using any plugins or modifier in Blender, not by modifying default object in Blender as well. Images for normal textures made by myself. Make sure model is light enough. Wood material looks realistic like it was damaged by rain water. Images were rendered with Eeevee. Render quality as shown in pictures.
Quad only, no N-gons, no triangulates, no vertices with more than 5 edges, no UV overlapping, other standards are also meet CGtrader requirement. Please see preview images for Kodama verification screenshot. Total vertices: 1026. Dimension: 3.1 x 0.72 x 0.1 m.
Good enough for game assets, animation with outdoor scene in day time. In Blender file, I set up simple shading node, very easy to adjust wood material from dirty, damaged status to new, clean status as shown in preview images, especially very convenient for noob to use.
Avaiable formats: obj, stl, glb, fbx ( both embed textures and no embed version). Images textures, UV maps are in zip files.
Any question about working process, any idea to improve model quality, please let me know.
OBJ (OBJ, filesize: 99.8 KB), OTHER (Other, filesize: 33.1 MB), FBX (Autodesk FBX, filesize: 15.7 MB), GLTF (glTF, filesize: 12.1 MB), BLEND (Blender, filesize: 16.5 MB), TEXTURES (Textures, filesize: 17.4 MB), PNG (PNG, filesize: 17.4 MB)