a sturdy wooden post with a woven lantern head and a warm glow. It’s built for real-time use—low-poly, clean topology, non-overlapping UVs, and PBR textures—so it drops straight into Unity (URP/HDRP) or Unreal and just works.
Customizable? Yes. The emissive light is fully tweakable in the material (change color and intensity to match night, dusk, or cool/cold lighting). Wood and metal tints are easy to adjust via base color/roughness so you can go from dark rustic to lighter garden wood in seconds. Scale holds up well (from knee-high bollard to taller post), and the pivot is at the base for fast placement and snapping along paths.
Where it fits. Perfect for fantasy/stylized worlds, cozy villages, gardens and courtyards, temple approaches, tavern exteriors, park walkways, and VR/AR walkthroughs where performance matters. It reads clearly from a distance but still has nice detail up close for hero shots.
What you get. One optimized mesh FBX and a 4K texture set (BaseColor, MetallicSmoothness, Normal). Works with lightmaps or fully dynamic lighting. Create quick variants by duplicating the prefab and changing glow/wood tone for natural variety along a path.
BLEND (Blender, filesize: 25.3 MB), OBJ (OBJ, filesize: 478 KB), FBX (Autodesk FBX, filesize: 226 KB), GLTF (glTF, filesize: 196 KB), STL (Stereolithography, filesize: 168 KB), UNITYPACKAGE (Unity 3D, filesize: 36.7 MB), PNG (PNG, filesize: 75.8 MB)