Update : 2020-11-05
- Unreal Asset Added (Full Content)
- Now there is 3 mesh for each Texture sets (PBRs)
.
- Transformations are At 0.0.0 (scene origin)
- Scale (CM)
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Objects Name :
- S _Table _01
- S _TableChecker _01
- S _TableCheckerRusty _01
Material Name: M_Table_01
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Textures : 4096x4096 PNG
- T_Table _01 _Mixed _AO Shared
- T _Table _01 _Base _Color
- T _TableChecker _01 _Base _Color
- T _TableCheckerRusty _01 _Base _Color
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- T _Table _01 _Height
- T _TableChecker _01 _Height
- T _TableCheckerRusty _01 _Height
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- T _Table _01 _Normal
- T _TableChecker _01 _Normal
- T _TableCheckerRusty _01 _Normal
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- T_Table _01 _Roughness
- T _TableChecker _01 _Roughness
- T _TableCheckerRusty _01 _Roughness
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to the Content Folder
If you need help... please send me a message :)
Native Formats: MA (Autodesk Maya, filesize: 592 KB)
Exchange Formats: OBJ (OBJ, filesize: 65.8 KB), FBX (Autodesk FBX, filesize: 421 KB), MAX (Autodesk 3ds Max, filesize: 1.35 MB), UASSET (UnrealEngine, filesize: 112 MB), TEXTURES (Textures, filesize: 89.1 MB)