Millr / Century 5230.
Originally created with 3ds Max 2023.
- 3D model created maximally close to a real truck and based on the dimensions from open sources.
- PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.
- Middle Poly model.
- This realistic 3D model is perfect for your game and render or animation.
- I drew all the dashboards and sensors myself in Photoshop.
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- The suspension and frame have been worked out.
- This model is suitable for GTAV and American Truck Simulator and other games.
- Unit scale. cm/cm .
- Scale 1 to 1.
Texture resolution Wrecker.
- Wrecker_Body6X6 4096X4096.
- Wrecker_lables 4096X4096.
- Wrecker_Parts 4096X4096.
- Wrecker_Lights 4096X4096.
- Wrecker_Glass 4096X4096.
- Wrecker_Lights 4096X4096.
Maps.
3ds max. (Corona) Diffuse. Glossiness. Height. Metallic. Normal. opacity AO.
Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
Blender. (Default textures BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures).
Cinema4d. (Default textures BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures).
- They are located in the textures folder and have a color name.
- There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender.
- I also exported textures from Substance painter for Unreal Engine.
- All doors open. PBR textures so you can easily tweak them for any render or engine.
Files in archives.Wrecker_Blend.Wrecker_Corona_Textures. Wrecker_Corona_2020_Max. Wrecker_Default_C4D. Wrecker_Default_FBX. Wrecker_Textures. Wrecker_Unreal_Project. Wrecker_Unreal_Textures. Wrecker_Default_OBJ.
- Quads and tris. No NGONS.
- Tris 105767.
- This is digital 3d model.
- This is not toy. The wheels you see in the render are not included in the model.