Young Giraffe VFX Grace 3D model
Home Catalog Young Giraffe VFX Grace 3D model

Publication date: 2023-12-24

Buy Young Giraffe VFX Grace 3D model

$274

License: custom_no_ai

author:

3D-ModelsArtist

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «3D-ModelsArtist». CGhub does not claim copyright ownership over the content used.
  • Description

Introduction

This is a high-quality young giraffe model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.

Description

It consists of the body, lacrimal gland, tears, pupils, sclerae, alveolar ridge, tongue and teeth.

Polygons

Body: vertices 35,572; polygons 35,582
Lacrimal gland: vertices 436; polygons 432
Tears: vertices 548; polygons 544
Pupils: vertices 2,500; polygons 2,496
Sclerae: vertices 1,396; polygons 1,408
Tongue: vertices 2,241; polygons 2,200
Alveolar ridge: vertices 810; polygons 808
Teeth: vertices 1,356; polygons 1,344
Total: vertices 44,859; polygons 44,814

Project

Format There is a Blender project and an OBJ file without rigging or animation.

Size of Maps
JF0N2N0P_Giraffe_Young_Body_BaseColor.png, 40964096
JF0N2N0P_Giraffe_Young_Part_BaseColor.png, 40964096

Rigging

With fine controllers, postures and animations are easier to create, the features are as follows:
CTR_root controls the entire model.
CTR_gravity controls the center of gravity.
CTR_Spine controls the rear spine.
CTR_middle_spine controls the middle spine.
CTR_end_spinen controls the front spine.
CTR_tail.001, CTR_tail.002, CTR_tail.003, CTR_tail.004... are FK controllers of the tail.
CTR_Neck, CTR_neck.000, CTR_neck.001, CTR_neck.002... are FK controllers of the neck.
CTR_head controls the head.
CTR_FT_footRoll_L and CTR_FT_footRoll_R are IK controllers of the forelegs.
CTR_BK_footRoll_L and CTR_BK_footRoll_R are IK controllers of the hind legs.
CTR_jaw and CTR_jaw.001 control the jaw.
CTR_eyeball_L and CTR_eyeball_R control the eyes.
CTR_belly controls the abdomen.
CTR_Neck.001 is the IK controller of the neck.
And more...

Animation

Loopable running animation at 30 fps, frame range 0-200
Unlooped watching animation at 30 fps, frame range 0-545
Loopable walking animation at 30 fps, frame range 0-640
Loopable trotting animation at 30 fps, frame range 0-244

Features

The model is in meter units at real-world scale.To run faster, the fur is hidden, with Render enabled.The model can be rendered in the current project directly.

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 44814
  • Vertices: 44859
  • Geometry: Unknown
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