This zebra is created in blender:
12 UDIM textures 4k:
- diffuse (eyes teeth and skin)
- normal (eyes teeth and skin)
- roughness (eyes teeth and skin)
- anisotropy level (skin)
- anisotropy angle (skin)
- ambient occlusion (skin)
- opacity (eyes teeth)
It contain 2 animations:
Inculded 2 blender files + textures folder:
- zebra_mesh (cleaned mesh)
- zebta_animation (rigged animation)
- Textures (zip Folder)
Rigged with Rigify Addon. The hair and tale are created with blender particles. The fur was created with texture maps