Zebra created in blender 4.1
Mane and Tale are groomed with hair particles in Blender
The body fur textured in substance painter, it s not groomed with hair particles but shaded with anisotropy textures to obtain a high realistic result
2 subdivisons levels:
- 11500 polygons
- 22500 polygons
UDIM 4k textures:
- T_eyesTeeth_Opacity.png
- T_eyesTeeth_Normal_OpenGL.png
- T_eyesTeeth_Base_color.png
- T_eyesTeeth_Roughness.png
- T_skin_Ambient_occlusion.png
- T_skin_Anisotropy_level.png
- T_skin_Anisotropy_angle.png
- T_skin_Height.png
- T_skin_Base_color.png
- T_skin_Roughness.png
- T_skin_Mixed_AO.png
- T_skin_Normal_OpenGL.png
Rig created with rigify add-on
If you have any question before to purchase it just let me know, I will be happy to answer them!