OBJECT INFORMATION:
Object: Zombie_Dog
- Vertices: 15959
- Polygons: 16733
- Triangles: 2082
- Quads: 14651
MATERIAL INFORMATION:
2 default multi/sub 3ds max standard material used.
- Diffuse
- Normal
- Specular
- Glossiness
- AO
TEXTURE INFORMATION:
- 01_Zombie_Dog_01 Diffuse.jpg 2048x2048
- 01_Zombie_Dog_02 Normal.jpg 2048x2048
- 01_Zombie_Dog_03 Specular.jpg 2048x2048
- 01_Zombie_Dog_04 Gloss.jpg 2048x2048
- 01_Zombie_Dog_06 AO.jpg 2048x2048
- 02_Zombie_Dog_01 Diffuse.jpg 2048x2048
- 02_Zombie_Dog_02 Normal.jpg 2048x2048
- 02_Zombie_Dog_03 Specular.jpg 2048x2048
- 02_Zombie_Dog_04 Gloss.jpg 2048x2048
- 01_Zombie_Dog_05 Specular n Gloss.tga 2048x2048 [Additional Texture]
- 02_Zombie_Dog_05 Specular n Gloss.tga 2048x2048 [Additional Texture]
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).
MAX (Autodesk 3ds Max, filesize: 1.25 MB), OBJ (OBJ, filesize: 785 KB), FBX (Autodesk FBX, filesize: 874 KB), 3DS (3D Studio, filesize: 500 KB), TEXTURES (Textures, filesize: 29.7 MB), JPG (JPG, filesize: 29.7 MB), OTHER (Other, filesize: 20.2 MB)