1946 Vespa Faro Basso Rust 3D model
Home Catalog 1946 Vespa Faro Basso Rust 3D model

Publication date: 2026-04-25

Buy 1946 Vespa Faro Basso Rust 3D model

$69

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

hkv-studios

Renders and source materials belong to the author hkv-studios.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
91108
Vertices
95691
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $69.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

The Royalty Free No Ai license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are available in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are available in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
High detailed 3D model of 1946 Vespa Faro Basso (Rust version).

Main features:
- Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 11 textures, which vary in resolution from 1024x256px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:

MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 91,108 faces and 95,691 vertices MeshSmooth iteration 1: 363,743 faces and 373,292 vertices MeshSmooth iteration 2: 1,454,972 faces and 1,473,764 vertices

MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 91,108 faces and 95,691 vertices Subdivision iteration 1: 363,743 faces and 373,292 vertices Subdivision iteration 2: 1,454,972 faces and 1,473,764 vertices

C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 91,108 faces and 95,691 vertices Subdivision iteration 1: 363,743 faces and 373,292 vertices Subdivision iteration 2: 1,454,972 faces and 1,473,764 vertices

FBX and OBJ formats (3 files included for each format): low: 91,108 faces and 95,691 vertices medium: 363,743 faces and 373,292 vertices high: 1,454,972 faces and 1,473,764 vertices

3DS format (3 files included): low: 181,527 faces and 153,309 vertices medium: 727,486 faces and 481,159 vertices high: 2,909,944 faces and 1,696,171 vertices
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