1956 Ford F-100 3D model
Home Catalog 1956 Ford F-100 3D model

Publication date: November 27, 2018

Buy 1956 Ford F-100 3D model

$98

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

APEC_True

Renders and source materials belong to the author APEC_True.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
157852
Vertices
169922
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $98.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

This model is distributed under the Editorial Uses Only license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full technical parameters are outlined in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Full technical parameters are outlined in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
!Update: December 02, 2022

3D Model of 1956 Ford F-100
Made in Blender 2.93

High quality exterior and interior with simple but detailed undercarriage.
No engine section.
All meshes organized by folders.
Proper centers allow to turn steering wheel and front wheels.
Wheel tire have morph map for tire pressure.

Polycount: 157852 (quads: 157846, tris: 6, no N-gons)

!NOTE! Blender file:
No need textures folder. All packed into .blend file.
Texture resolutions : 512x512, 1k & 2k.
Units used: mm.

First 13 full hd renders from Blender Cycles (other from Modo).

!NOTE! 3ds MAX 2016 file:
All textures are placed in their materials, but the materials themselves are not configured.
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