1960s Le Mans Style GT Racing Classic Coupe Low-poly 3D model
Home Catalog 1960s Le Mans Style GT Racing Classic Coupe Low-poly 3D model

Publication date: 2025-05-02

Buy 1960s Le Mans Style GT Racing Classic Coupe Low-poly 3D model

$40

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

OxS49

Renders and source materials belong to the author OxS49.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
288343
Vertices
298675
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $40.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

The Royalty Free No Ai license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are available in the Specifications block.

What textures and materials does this 3D model include?

This model has materials, including PBR, but no textures. Full specs are available in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
60s GT Racing Coupe - detailed 3D model is inspired by classic 1960s GT racing cars, designed with italian passion and american bruteness. Period-accurate proportions and smooth, flowing bodywork. Ideal for game development, animation, or product visualization, the model captures the essence of historic endurance racing with a bold, low-slung coupe shape.

Model contains:

Interior

dummy suspension/chassis

V12 engine

Non-branded, fictional design for licensing flexibility

Body has one center. Wheels are centered sperately

Model consists of 50 objects and 40 shaders. No textures were used.

Model topology is based on quads, but contains some n-gons

Model objects naming begins with: CR_

Model shader naming begins with: CR_

Engine shader naming begins with: CR_e_

For better performance in game I suggest to remove engine from the car
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