1963 Vespa 50 Scooter
Home Catalog 1963 Vespa 50 Scooter

Publication date: April 13, 2020

1963 Vespa 50 Scooter

$69

License: Editorial Uses Only

author:

HKV Studios

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «HKV Studios». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

High detailed 3D model of 1963 Vespa 50.

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 6 textures, which vary in resolution from 1024x1024px to 2048x2048px
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
- MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used

Polycounts:
- MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 84,338 faces and 88,689 vertices
MeshSmooth iteration 1: 336,573 faces and 345,829 vertices
MeshSmooth iteration 2: 1,346,292 faces and 1,364,579 vertices

- MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 84,338 faces and 88,689 vertices
Subdivision iteration 1: 336,573 faces and 345,829 vertices
Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices

- C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 84,338 faces and 88,689 vertices
Subdivision iteration 1: 336,573 faces and 345,829 vertices
Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices

- FBX and OBJ formats (3 files included for each format):
low: 84,338 faces and 88,689 vertices
medium: 336,573 faces and 345,829 vertices
high: 1,346,292 faces and 1,364,579 vertices

- 3DS format (3 files included):
low: 167,897 faces and 143,051 vertices
medium: 673,146 faces and 449,148 vertices
high: 2,692,584 faces and 1,576,407 vertices

Native | 3ds Max 2015 | Corona 5.0 Cinema 4D R17 | Default Scanline 3ds Max 2015 | Default Scanline Maya 2015 | Maya Hardware 2.0 3D Studio FBX OBJ

3D Model details

  • turbosquid Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 84338
  • Vertices: 88689
  • Geometry: Unknown
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