1963 Vespa 50 Scooter 3D model
Home Catalog 1963 Vespa 50 Scooter 3D model

Publication date: April 13, 2020

Buy 1963 Vespa 50 Scooter 3D model

$69

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

HKV Studios

Renders and source materials belong to the author HKV Studios.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
84338
Vertices
88689
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $69.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

This model comes with a Editorial Uses Only license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are in the Specifications block, with more background in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are in the Specifications block, with more background in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
High detailed 3D model of 1963 Vespa 50.

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 6 textures, which vary in resolution from 1024x1024px to 2048x2048px
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
- MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used

Polycounts:
- MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 84,338 faces and 88,689 vertices
MeshSmooth iteration 1: 336,573 faces and 345,829 vertices
MeshSmooth iteration 2: 1,346,292 faces and 1,364,579 vertices

- MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 84,338 faces and 88,689 vertices
Subdivision iteration 1: 336,573 faces and 345,829 vertices
Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices

- C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 84,338 faces and 88,689 vertices
Subdivision iteration 1: 336,573 faces and 345,829 vertices
Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices

- FBX and OBJ formats (3 files included for each format):
low: 84,338 faces and 88,689 vertices
medium: 336,573 faces and 345,829 vertices
high: 1,346,292 faces and 1,364,579 vertices

- 3DS format (3 files included):
low: 167,897 faces and 143,051 vertices
medium: 673,146 faces and 449,148 vertices
high: 2,692,584 faces and 1,576,407 vertices
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