3d model of 1978 Chevrolet Pickup
Made in Blender 2.92.0
High quality exterior and interior with simple but detailed undercarriage. No engine section.
1. All meshes organized by folders (empties/dummies).
2. Proper centers allow to turn steering wheel and front wheels.
3. Opening doors.
4. Wheel tire have morph map for tire pressure.
5. No crease edges used.
Polycount: 171575 (quads: 171557, tris: 18, no N-gons)
There are some vertices with 6 edges that not break curvature on bonnet vents.
!NOTE! Blender file:
No need textures folder. All packed into .blend file.
Texture resolutions : 2k, 1k & 512x512.
Units used: mm.
!NOTE! 3ds MAX 2016 file:
All textures are placed in their materials, but the materials themselves are not configured.
Native | Blender 2.92.0 | Cycles Render 3ds Max 2016 | Default Scanline rendererVersion FBX