High detailed 3D model of 2018 Toyota Alphard TRD with interior.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 14 textures, which vary in resolution from 250x250px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
- MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 212,630 faces and 235,602 vertices
MeshSmooth iteration 1: 847,781 faces and 895,243 vertices
MeshSmooth iteration 2: 3,391,124 faces and 3,484,827 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 212,630 faces and 235,602 vertices
Subdivision iteration 1: 847,781 faces and 895,243 vertices
Subdivision iteration 2: 3,391,124 faces and 3,484,827 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 212,629 faces and 235,532 vertices
Subdivision iteration 1: 847,777 faces and 895,139 vertices
Subdivision iteration 2: 3,391,108 faces and 3,484,649 vertices
FBX and OBJ formats (3 files included for each format):
low: 212,630 faces and 235,602 vertices
medium: 847,781 faces and 895,243 vertices
high: 3,391,124 faces and 3,484,827 vertices
3DS format (3 files included):
low: 422,519 faces and 268,528 vertices
medium: 1,695,560 faces and 967,011 vertices
high: 6,782,246 faces and 3,689,269 vertices
Native | 3ds Max 2015 | Corona 5 Cinema 4D R17 | Default Scanline 3ds Max 2015 | Default Scanline Maya 2015 | Maya Software 3D Studio FBX OBJ