High detailed 3D model of 2019 Toyota RAV4 with interior.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 11 textures, which vary in resolution from 128x128px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
- MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 179,800 faces and 200,521 vertices
MeshSmooth iteration 1: 717,305 faces and 759,885 vertices
MeshSmooth iteration 2: 2,869,220 faces and 2,953,623 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 179,800 faces and 200,521 vertices
Subdivision iteration 1: 717,305 faces and 759,885 vertices
Subdivision iteration 2: 2,869,220 faces and 2,953,623 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 179,800 faces and 200,521 vertices
Subdivision iteration 1: 717,305 faces and 759,885 vertices
Subdivision iteration 2: 2,869,220 faces and 2,953,623 vertices
FBX and OBJ formats (3 files included for each format):
low: 179,800 faces and 200,521 vertices
medium: 717,305 faces and 759,885 vertices
high: 2,869,220 faces and 2,953,623 vertices
3DS format (3 files included):
low: 357,705 faces and 256,342 vertices
medium: 1,434,610 faces and 869,216 vertices
high: 5,738,440 faces and 3,209,302 vertices
Native | 3ds Max 2015 | Corona 5 Cinema 4D R17 | Default Scanline 3ds Max 2015 | Default Scanline 2015 Maya 2015 | Maya Software 3D Studio FBX OBJ