2020 Audi RS Q8 3D model
Home Catalog 2020 Audi RS Q8 3D model

Publication date: April 13, 2020

Buy 2020 Audi RS Q8 3D model

$129

License: Editorial Uses Only

author:

HKV Studios

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «HKV Studios». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

High detailed 3D model of 2020 Audi RS Q8 with interior.

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 128x128px to 6000x6000px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 322,088 faces and 365,034 vertices
MeshSmooth iteration 1: 1,286,070 faces and 1,372,110 vertices
MeshSmooth iteration 2: 5,144,280 faces and 5,314,226 vertices

MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 322,088 faces and 365,034 vertices
Subdivision iteration 1: 1,286,070 faces and 1,372,110 vertices
Subdivision iteration 2: 5,144,280 faces and 5,314,226 vertices

C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 322,088 faces and 365,034 vertices
Subdivision iteration 1: 1,286,070 faces and 1,372,110 vertices
Subdivision iteration 2: 5,144,280 faces and 5,314,226 vertices

FBX and OBJ formats (3 files included for each format):
low: 322,088 faces and 365,034 vertices
medium: 1,286,070 faces and 1,372,110 vertices
high: 5,144,280 faces and 5,314,226 vertices

3DS format (3 files included):
low: 641,894 faces and 427,274 vertices
medium: 2,572,140 faces and 1,501,469 vertices
high: 10,288,560 faces and 5,653,751 vertices

Native | 3ds Max 2015 | Corona 5.0 Cinema 4D R17 | Default Scanline 3ds Max 2015 | Default Scanline Maya 2015 | Maya Hardware 2.0 3D Studio FBX OBJ

3D Model details

  • turbosquid Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 322088
  • Vertices: 365034
  • Geometry: Unknown
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