2020 Porsche Cayenne Turbo Coupe 3D model
Home Catalog 2020 Porsche Cayenne Turbo Coupe 3D model

Publication date: July 02, 2019

Buy 2020 Porsche Cayenne Turbo Coupe 3D model

$129

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

HKV Studios

Renders and source materials belong to the author HKV Studios.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
252790
Vertices
282202
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $129.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

This model comes with a Editorial Uses Only license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for exact numbers and Additional information for more context.

What textures and materials does this 3D model include?

This model has textures and materials. See the Specifications block for exact numbers and Additional information for more context.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Photorealistic, high-quality and accurate 3D model of 2020 Porsche Cayenne Turbo Coupe with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 19 textures, which vary in resolution from 128x128px to 4000x4000px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 252,790 faces and 282,202 vertices
MeshSmooth iteration 1: 1,008,612 faces and 1,068,930 vertices
MeshSmooth iteration 2: 4,034,448 faces and 4,154,030 vertices

MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdivision: 252,790 faces and 282,202 vertices
Subdivision iteration 1: 1,008,612 faces and 1,068,930 vertices
Subdivision iteration 2: 4,034,448 faces and 4,154,030 vertices

FBX and OBJ formats (3 files included for each format):
low: 252,790 faces and 282,202 vertices
medium: 1,008,612 faces and 1,068,930 vertices
high: 4,034,448 faces and 4,154,030 vertices

3DS format (3 files included):
low: 503,032 faces and 331,040 vertices
medium: 2,017,224 faces and 1,176,110 vertices
high: 8,068,896 faces and 4,417,819 vertices
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