High detailed 3D model of 2020 Vespa GTS Super HPE with with openable seat trunk.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Seat trunk can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 5 textures, which vary in resolution from 256x256px to 2048x3918px
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
- MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
- MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 123,546 faces and 134,360 vertices
MeshSmooth iteration 1: 491,240 faces and 516,569 vertices
MeshSmooth iteration 2: 1,964,960 faces and 2,016,375 vertices
- MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 123,546 faces and 134,360 vertices
Subdivision iteration 1: 491,240 faces and 516,569 vertices
Subdivision iteration 2: 1,964,960 faces and 2,016,375 vertices
- C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 123,546 faces and 134,360 vertices
Subdivision iteration 1: 491,240 faces and 516,569 vertices
Subdivision iteration 2: 1,964,960 faces and 2,016,375 vertices
- FBX and OBJ formats (3 files included for each format):
low: 123,546 faces and 134,360 vertices
medium: 491,240 faces and 516,569 vertices
high: 1,964,960 faces and 2,016,375 vertices
- 3DS format (3 files included):
low: 244,148 faces and 216,605 vertices
medium: 982,480 faces and 671,454 vertices
high: 3,929,920 faces and 2,351,515 vertices
Native | 3ds Max 2015 | Corona 5.0 Maya 2015 | Maya Hardware 2.0 3ds Max 2015 | Default Scanline Cinema 4D R17 | Default Scanline 3D Studio FBX OBJ