High detailed 3D model of 2021 Cadillac Escalade with interior.
Main features:
- Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 22 textures, which vary in resolution from 33x796px to 6250x4168px - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 397,240 faces and 435,585 vertices MeshSmooth iteration 1: 1,586,982 faces and 1,664,398 vertices MeshSmooth iteration 2: 6,347,928 faces and 6,501,508 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 397,240 faces and 435,585 vertices Subdivision iteration 1: 1,586,982 faces and 1,664,398 vertices Subdivision iteration 2: 6,347,928 faces and 6,501,508 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 397,240 faces and 435,585 vertices Subdivision iteration 1: 1,586,982 faces and 1,664,398 vertices Subdivision iteration 2: 6,347,928 faces and 6,501,508 vertices
FBX and OBJ formats (3 files included for each format): low: 397,240 faces and 435,585 vertices medium: 1,586,982 faces and 1,664,398 vertices high: 6,347,928 faces and 6,501,508 vertices
3DS format (3 files included): low: 792,502 faces and 490,134 vertices medium: 3,173,964 faces and 1,798,269 vertices high: 12,695,856 faces and 6,888,714 vertices