2021 Jeep Grand Cherokee L 3D model
Home Catalog 2021 Jeep Grand Cherokee L 3D model

Publication date: 2026-03-02

Buy 2021 Jeep Grand Cherokee L 3D model

$149

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

hkv-studios

Renders and source materials belong to the author hkv-studios.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
295326
Vertices
336634
Geometry
Subdivision ready
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $149.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model comes with a Royalty Free No Ai license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Complete specs can be found in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Complete specs can be found in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Photorealistic, high-quality and accurate 3D model of 2021 Jeep Grand Cherokee L with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download and hit Render!

Main features:

Originally created with 3ds Max 2015

Two MAX files with Corona and Standard 3ds Max materials

Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier

Separate objects like body, wheels and doors. Total number of objects is 21

Doors can be opened

Unit system is set to metric (millimeters). Real-world scale

All textures and materials are included and assigned

20 textures, which vary in resolution from 256x256px to 3072x3072px

Windshield, rear window and back side windows are using high resolution transparency mask texture

Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:

FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads

FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.

MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed

C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used

MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 295,326 faces and 336,634 vertices TurboSmooth iteration 1: 1,180,069 faces and 1,262,985 vertices TurboSmooth iteration 2: 4,720,276 faces and 4,885,173 vertices

MB format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 295,326 faces and 336,634 vertices Subdiv iteration 1: 1,180,069 faces and 1,262,985 vertices Subdiv iteration 2: 4,720,276 faces and 4,885,173 vertices

C4D format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 295,325 faces and 336,634 vertices Subdiv iteration 1: 1,180,069 faces and 1,262,985 vertices Subdiv iteration 2: 4,720,276 faces and 4,885,173 vertices

FBX and OBJ formats (3 files included for each format): low: 295,326 faces and 336,634 vertices medium: 1,180,069 faces and 1,262,985 vertices high: 4,720,276 faces and 4,885,173 vertices

3DS format (3 files included): low: 589,415 faces and 467,937 vertices medium: 2,360,138 faces and 1,525,140 vertices high: 9,440,552 faces and 5,460,882 vertices
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