Photorealistic, high-quality and accurate 3D model of 2021 Jeep Grand Cherokee L with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download and hit Render!
Main features:
Originally created with 3ds Max 2015
Two MAX files with Corona and Standard 3ds Max materials
Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
Separate objects like body, wheels and doors. Total number of objects is 21
Doors can be opened
Unit system is set to metric (millimeters). Real-world scale
All textures and materials are included and assigned
20 textures, which vary in resolution from 256x256px to 3072x3072px
Windshield, rear window and back side windows are using high resolution transparency mask texture
Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 295,326 faces and 336,634 vertices TurboSmooth iteration 1: 1,180,069 faces and 1,262,985 vertices TurboSmooth iteration 2: 4,720,276 faces and 4,885,173 vertices
MB format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 295,326 faces and 336,634 vertices Subdiv iteration 1: 1,180,069 faces and 1,262,985 vertices Subdiv iteration 2: 4,720,276 faces and 4,885,173 vertices
C4D format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 295,325 faces and 336,634 vertices Subdiv iteration 1: 1,180,069 faces and 1,262,985 vertices Subdiv iteration 2: 4,720,276 faces and 4,885,173 vertices
FBX and OBJ formats (3 files included for each format): low: 295,326 faces and 336,634 vertices medium: 1,180,069 faces and 1,262,985 vertices high: 4,720,276 faces and 4,885,173 vertices
3DS format (3 files included): low: 589,415 faces and 467,937 vertices medium: 2,360,138 faces and 1,525,140 vertices high: 9,440,552 faces and 5,460,882 vertices