Photorealistic, high-quality and accurate 3D model of 2025 Bentley Continental GT Speed with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download, open the file and hit Render!
Main features:
Originally created with 3ds Max 2018
Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
Separate objects like body, wheels and doors. Total number of objects is 18
Doors can be opened
Unit system is set to metric (millimeters). Real-world scale
All textures and materials are included and assigned
33 textures, which vary in resolution from 33x796px to 8192x8192px
Windshield, rear window and back side windows are using high resolution transparency mask texture
Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 323,636 faces and 362,842 vertices TurboSmooth iteration 1: 1,292,611 faces and 1,371,613 vertices TurboSmooth iteration 2: 5,170,444 faces and 5,327,105 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 323,636 faces and 362,842 vertices Subdiv iteration 1: 1,292,611 faces and 1,371,613 vertices Subdiv iteration 2: 5,170,444 faces and 5,327,105 vertices
FBX and OBJ formats (3 files included for each format): low: 323,636 faces and 362,842 vertices medium: 1,292,611 faces and 1,371,613 vertices high: 5,170,444 faces and 5,327,105 vertices
3DS format (3 files included): low: 645,339 faces and 395,939 vertices medium: 2,585,222 faces and 1,451,710 vertices high: 10,340,888 faces and 5,605,411 vertices