Photorealistic, high-quality and accurate 3D model of 2025 Bentley Mulliner Batur Convertible with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download, open the file and hit Render!
Main features:
Originally created with 3ds Max 2018
Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
Separate objects like body, wheels and doors. Total number of objects is 19
Doors can be opened
Unit system is set to metric (millimeters). Real-world scale
All textures and materials are included and assigned
36 textures, which vary in resolution from 33x796px to 8192x8192px
Windshield is using high resolution transparency mask texture
Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 274,157 faces and 306,289 vertices TurboSmooth iteration 1: 1,095,122 faces and 1,159,244 vertices TurboSmooth iteration 2: 4,380,488 faces and 4,507,084 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 274,157 faces and 306,289 vertices Subdiv iteration 1: 1,095,122 faces and 1,159,244 vertices Subdiv iteration 2: 4,380,488 faces and 4,507,084 vertices
FBX and OBJ formats (3 files included for each format): low: 274,157 faces and 306,289 vertices medium: 1,095,122 faces and 1,159,244 vertices high: 4,380,488 faces and 4,507,084 vertices
3DS format (3 files included): low: 546,808 faces and 348,574 vertices medium: 2,190,244 faces and 1,255,065 vertices high: 8,760,976 faces and 4,747,961 vertices