Photorealistic, high-quality and accurate 3D model of 2025 Cadillac Escalade-V ESV with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download, open the file and hit Render!
Main features:
Originally created with 3ds Max 2018
Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
Separate objects like body, wheels and doors. Total number of objects is 21
Doors and trunk can be opened
Unit system is set to metric (millimeters). Real-world scale
All textures and materials are included and assigned
29 textures, which vary in resolution from 33x796px to 8192x8192px
Windshield, rear window and back side windows are using high resolution transparency mask texture
Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 478,754 faces and 530,923 vertices TurboSmooth iteration 1: 1,912,894 faces and 2,017,358 vertices TurboSmooth iteration 2: 7,651,576 faces and 7,858,508 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 478,754 faces and 530,923 vertices Subdiv iteration 1: 1,912,894 faces and 2,017,358 vertices Subdiv iteration 2: 7,651,576 faces and 7,858,508 vertices
FBX and OBJ formats (3 files included for each format): low: 478,754 faces and 530,923 vertices medium: 1,912,894 faces and 2,017,358 vertices high: 7,651,576 faces and 7,858,508 vertices
3DS format (3 files included): low: 955,386 faces and 576,435 vertices medium: 3,825,788 faces and 2,141,783 vertices high: 15,303,150 faces and 8,251,187 vertices