Photorealistic, high-quality and accurate 3D model of 2025 Mercedes-AMG GT 63 S E Performance Coupe with high detailed interior, engine compartment and medium detailed undercarriage. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download, open the file and hit Render!
Main features:
Originally created with 3ds Max 2018
Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
Separate objects like body, wheels and doors. Total number of objects is 27
Doors, trunk and hood can be opened
Unit system is set to metric (millimeters). Real-world scale
All textures and materials are included and assigned
28 textures, which vary in resolution from 33x796px to 8192x8192px
Windshield, rear window and back side windows are using high resolution transparency mask texture
Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 537,702 faces and 590,281 vertices TurboSmooth iteration 1: 2,147,757 faces and 2,252,450 vertices TurboSmooth iteration 2: 8,591,028 faces and 8,796,898 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 537,702 faces and 590,281 vertices Subdiv iteration 1: 2,147,757 faces and 2,252,450 vertices Subdiv iteration 2: 8,591,028 faces and 8,796,898 vertices
FBX and OBJ formats (3 files included for each format): low: 537,702 faces and 590,281 vertices medium: 2,147,757 faces and 2,252,450 vertices high: 8,591,028 faces and 8,796,898 vertices
3DS format (3 files included): low: 1,072,353 faces and 612,826 vertices medium: 4,295,514 faces and 2,307,205 vertices high: 17,182,056 faces and 9,050,351 vertices