2026 Aston Martin DBX707 3D model
Home Catalog 2026 Aston Martin DBX707 3D model

Publication date: 2026-02-06

Buy 2026 Aston Martin DBX707 3D model

$149

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

hkv-studios

Renders and source materials belong to the author hkv-studios.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
358380
Vertices
396844
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $149.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

The Royalty Free No Ai license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Technical details are in the Specifications block, and a fuller description is in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Technical details are in the Specifications block, and a fuller description is in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Photorealistic, high-quality and accurate 3D model of 2026 Aston Martin DBX707 with high detailed interior.

Main features:

Originally created with 3ds Max 2020 and rendered with Corona 12

Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file

MAX, C4D, MB, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned

Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier

Doors and trunk can be opened

Unit system is set to metric (millimeters). Real-world scale

All textures and materials are included and assigned

29 textures, which vary in resolution from 33x796px to 8192x8192px

Windshield, rear window and back side windows are using high resolution transparency mask texture

Special notes:

BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources

Unreal Engine file is set as Photo Studio project with no additional blueprints assigned

Unity3D file is set as Universal 3D asset with no additional blueprints assigned

GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

Polycounts:MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):no Subdiv: 358,380 faces and 396,844 verticesSubdiv iteration 1: 1,429,513 faces and 1,509,777 verticesSubdiv iteration 2: 5,718,052 faces and 5,877,909 vertices

FBX, GLB, OBJ formats (3 files included for each format):low: 358,380 faces and 396,844 verticesmedium: 1,429,513 faces and 1,509,777 verticeshigh: 5,718,052 faces and 5,877,909 vertices

UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 5,718,052 faces and 5,877,909 vertices

3DS format (3 files included):low: 712,753 faces and 446,116 verticesmedium: 2,859,026 faces and 1,616,634 verticeshigh: 11,436,104 faces and 6,222,377 vertices
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