Photorealistic, high-quality and accurate 3D model of 2026 Aston Martin DBX707 with high detailed interior.
Main features:
Originally created with 3ds Max 2020 and rendered with Corona 12
Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
MAX, C4D, MB, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
Doors and trunk can be opened
Unit system is set to metric (millimeters). Real-world scale
All textures and materials are included and assigned
29 textures, which vary in resolution from 33x796px to 8192x8192px
Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
Unreal Engine file is set as Photo Studio project with no additional blueprints assigned
Unity3D file is set as Universal 3D asset with no additional blueprints assigned
GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
Polycounts:MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):no Subdiv: 358,380 faces and 396,844 verticesSubdiv iteration 1: 1,429,513 faces and 1,509,777 verticesSubdiv iteration 2: 5,718,052 faces and 5,877,909 vertices
FBX, GLB, OBJ formats (3 files included for each format):low: 358,380 faces and 396,844 verticesmedium: 1,429,513 faces and 1,509,777 verticeshigh: 5,718,052 faces and 5,877,909 vertices
UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 5,718,052 faces and 5,877,909 vertices
3DS format (3 files included):low: 712,753 faces and 446,116 verticesmedium: 2,859,026 faces and 1,616,634 verticeshigh: 11,436,104 faces and 6,222,377 vertices