Photorealistic, high-quality and accurate 3D model of 2026 Porsche 911 (992.2) GT3 Coupe with high detailed interior.
Main features:
Originally created with 3ds Max 2020 and rendered with Corona 12
Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
MAX, C4D, MB, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
Doors can be opened
Unit system is set to metric (millimeters). Real-world scale
All textures and materials are included and assigned
25 textures, which vary in resolution from 64x64px to 8192x8192px
Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
Unreal Engine file is set as Photo Studio project with no additional blueprints assigned
Unity3D file is set as Universal 3D asset with no additional blueprints assigned
GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
Polycounts:MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):no Subdiv: 403,253 faces and 439,266 verticesSubdiv iteration 1: 1,610,384 faces and 1,683,668 verticesSubdiv iteration 2: 6,441,536 faces and 6,586,734 vertices
FBX, GLB, OBJ formats (3 files included for each format):low: 403,253 faces and 439,266 verticesmedium: 1,610,384 faces and 1,683,668 verticeshigh: 6,441,536 faces and 6,586,734 vertices
UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 6,441,536 faces and 6,586,734 vertices
3DS format (3 files included):low: 803,860 faces and 483,572 verticesmedium: 3,220,700 faces and 1,782,446 verticeshigh: 12,882,800 faces and 6,929,827 vertices