High-poly, ultra-realistic Bell HP77 style 3D racing helmet model with textures and templates.
The helmet is modeled in low-poly, but high-poly versions can be generated with ease by increasing the subdivision level. I suggest using subdivision Level 1 or 2 depending on the size and the original polycount of the object. A subdivision modifier is applied by default in case you use the native 3DS Max, or one of the Keyshot optimized formats, but you may need to add the modifier manually if you import from other exchange formats (ex. FBX, standard OBJ).
The scenes contain 56 objects. (The objects are grouped.)
Mesh Totals (without subdivision):
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Polygons: 10556
Vertices: 11050
Real-word scale (without HANS):
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Length: 333 mm
Width: 257 mm
Height: 266 mm
Texture resolution
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helmet_diffuse.tga: 8192 x 8192 | Diffuse map (Helmet)
hans_diffuse.tga: 2048 x 2048 | Diffuse map (HANS)
helmet_opacity.tga: 8192 x 8192 | Opacity map (Helmet)
tearoff_opacity.tga: 8192 x 8192 | Opacity map (Visor)
The rendering scene, materials, and settings I used are NOT included, the 3D scene comes with standard 3DS Max materials. However, a Keyshot optimized, subdivided OBJ file and a basic Keyshot rendering scene (*.bip) is included as well, so you can get started quickly with your own renders.
Native | 3ds Max 2018 | Default Scanline Other Textures FBX OBJ