Arai GP-7 SRC Style Racing Helmet 3D model
Home Catalog Arai GP-7 SRC Style Racing Helmet 3D model

Publication date: June 23, 2020

Buy Arai GP-7 SRC Style Racing Helmet 3D model

$99

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

DaiMOnDesign

Renders and source materials belong to the author DaiMOnDesign.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
16238
Vertices
16799
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $99.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

This model comes with a Editorial Uses Only license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are in the Specifications block, with more background in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are in the Specifications block, with more background in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
High-poly, ultra-realistic racing helmet model in the style of Arai GP-7 SRC with textures and templates.

The helmet is modeled in low-poly, but high-poly versions can be generated with ease by increasing the subdivision level. I suggest using subdivision Level 1 or 2 depending on the size and the original polycount of the object. A subdivision modifier is applied by default in both the native 3DS Max and Keyshot optimized OBJ formats, but you may need to add the modifier manually in case you import from other exchange formats (FBX, standard OBJ).

The scenes contain 63 objects. (The objects are grouped.)

Mesh Totals (without subdivision):
============================
Polygons: 16238
Vertices: 16799

Real-word scale (without HANS):
============================
Length: 333 mm
Width: 257 mm
Height: 266 mm

Texture resolution
============================
helmet_diffuse.tga: 8192 x 8192 | Diffuse map (Helmet)
hans_diffuse.tga: 2048 x 2048 | Diffuse map (HANS)
padding_diffuse.tga: 4096 x 4096 | Diffuse map (Interior Pad)
helmet_opacity.tga: 8192 x 8192 | Opacity map (Helmet)
tearoff_opacity.tga: 8192 x 8192 | Opacity map (Visor)
helmet_displacement.tga: 8192 x 8192 | Displacement map (Accessories)

Every object of the helmet is UV mapped and textured. The textures are high resolution perfect for large scale design projects and even for extreme close-ups. The textures are exported in TGA 24bit format, the rendering assets (logos and labels) are PNG files.

The rendering scene, materials and settings I used are NOT included, the 3D scene comes with standard materials. However, a Keyshot optimized OBJ file is included as exchange format, so you can make your own renders quickly.

For more details please download the documentation.
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