- Game ready with PBR Textures
- Real World Scale Measurements
The models was originally created in Autodesk Maya 2018. The normal map was baked from a high poly model. This product is intended for game/real time/background use.
The main renders were done in Marmoset Toolbag 3.
Geometry
Textures
- 2048x2048 main texture set, 512x256 for glass - base color, roughness, metalness, normal and ambient occlusion maps
- 1024x1024, 256x128 game res textures
- Textures in .png format
- There is an alternate set of diffuse, specular and gloss textures for Spec/Gloss PBR setup.
The Substance Painter source file and high poly model used to bake the texture maps is also included.
If the normals don't look correct try inverting the green channel of the normal map.
MA (Autodesk Maya, filesize: 4.02 MB), OBJ (OBJ, filesize: 509 KB), FBX (Autodesk FBX, filesize: 221 KB), TEXTURES (Textures, filesize: 28.8 MB), SPP (Substance Painter, filesize: 102 MB)