Advertising Billboard Panel Type E Low-poly 3D model
Home Catalog Advertising Billboard Panel Type E Low-poly 3D model

Publication date: 2025-07-26

Buy Advertising Billboard Panel Type E Low-poly 3D model

$6.99

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

pixelblaze

Renders and source materials belong to the author pixelblaze.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
108
Vertices
128
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $6.99.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model comes with a Royalty Free license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for more information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for more information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Realistic game-ready low-poly 3D model with clean topology. The billboard's advertising panels have a 16:9 aspect ratio.

Includes 4K PBR textures and they can be downscaled as needed to suit your project, ensuring consistent clarity and easy compatibility with other assets.

Texture Maps included:

Albedo

Normal

MixMap (AO, Roughness, Metallic)

Quads: 108 | Tris: 192 | Verts: 128

Mesh units: cm.

Pivot point is positioned for ease of use and quick plug-and-play integration into your scenes but can be adjusted freely based on your preferences or workflow needs.

UV islands have been manually unwrapped and positioned for optimal texel density; no automatic unwrap methods were used on any published models.

Depending on file format or software differences, some texture links may appear broken; simply relink them to the corresponding material map slots.

MixMap follows the standard packing order: Red = Ambient Occlusion, Green = Roughness, Blue = Metallic; this setup is fully compatible with Unreal Engine and many other tools.

For technical assistance, custom asset requests, or project-based quotes, please contact us.

DISCLAIMER: This asset is intended for use in a wide range of projects, including commercial, personal, educational, or editorial, as permitted by the marketplace license. This asset cannot be redistributed or resold as a standalone item or as part of a pack, collection, or bundle.
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