This model was done following the steps and information of the real model.
Software used:
- Blender 3.6.18 (Modeling, UV Unwrap, Render)
- 3D Coat 3.4 (Textures)
3D Model:
- Objects: 3 (In a hierarchy, named, origin at center of scene)
- Faces: 25.120
- -Verts: 23.136
- -Tris: 45.746
Main textures :
- alcoa_lvlone_bcolor.tga
- alcoa_lvlone_metal.tga
- alcoa_lvlone_opac.tga
- alcoa_lvlone_rough.tga
- alcoa_uone_norm.tga
- goodyear_fuelmax_lhs_bcolor.tga
- goodyear_fuelmax_lhs_metal.tga
- goodyear_fuelmax_lhs_norm.tga
- goodyear_fuelmax_lhs_rough.tga
HDRI Textures:
UV-Mapping:
HDRI included
Note: All textures are packed in .blend, ready for render, also are included zip with all textures used in scene.
Native | Blender 3.6.18 | Cycles Render Blender 3.6.18 | Cycles Render Blender | Blender Render 3.4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 Unreal 4.10 | Other 4.1 Unity 5.4 | Other 5.4 FBX glTF glTF FBX OBJ