Model of an ancient damaged pillar, doesn't contain any n gons, has optimal topology. Archives contain such 2k textures: -Base color map -Metallic map -Normal map (OpenGL) -Roughness map. I made two different texture sets for this model and put them in two archives Pillar textures and Pillar Textures Ancient.
MA (Autodesk Maya, filesize: 289 KB), OBJ (OBJ, filesize: 95.7 KB), FBX (Autodesk FBX, filesize: 73.3 KB), MA (Autodesk Maya, filesize: 289 KB), GLTF (glTF, filesize: 30 MB), TEXTURES (Textures, filesize: 65.3 MB), ZTL (Zbrush, filesize: 194 KB)