Antenna Helical 01. Subdivision-ready
------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
- The model is ready for display in any orientation (without visible holes).
--------------------------- TOPOLOGY --------------------------------
- Model consist of 16 objects total.
- No Ngons used, just Quads and Tris
- Model Total:
134.980 tris
Main_Hub: 4.010 vertices, 3.893 polygons
Pivot_Bracket: 2.037 vertices, 1.972 polygons
Leg_01_Linkage: 1.218 vertices, 1.208 polygons
Legs_Linkage_Hub: 2.029 vertices, 1.920 polygons
Leg_03_Linkage: 1.218 vertices, 1.208 polygons
Leg_02_Linkage: 1.218 vertices, 1.208 polygons
Leg_01_Footpad: 1.834 vertices, 1.844 polygons
Leg_01_Piston: 440 vertices, 440 polygons
Leg_01: 4.758 vertices, 4.742 polygons
Leg_03_Footpad: 1.834 vertices, 1.844 polygons
Leg_03_Piston: 440 vertices, 440 polygons
Leg_02_Footpad: 1.834 vertices, 1.844 polygons
Leg_02_Piston: 440 vertices, 440 polygons
Antenna: 35.673 vertices, 35.674 polygons
Leg_03: 4.758 vertices, 4.742 polygons
Leg_02: 4.758 vertices, 4.742 polygons
--------------------------- MATERIALS and TD --------------------------------
- Model use 1 texture sets total:
- MI_Antenna_Helical_01: 2568 px/m (4K textures)
- Less visible elements has less TD
------------------------ TEXTURES and UV -------------------------
- Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
- Non-Overlapping method was used.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available
- Additionaly all mesh maps included (ao, curvature, id, normal_base, position, thickness, world_space_normals)
- Additionally included textures in format Unreal Engine Packed (BaseColor, NormalMap 8bit + dithering, OcclusionRoughMetallic)
-------------------------- DESCRIPTION ------------------------------
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are centimeters
BLEND (Blender, filesize: 145 MB), OBJ (OBJ, filesize: 2.5 MB), FBX (Autodesk FBX, filesize: 3.61 MB), MAX (Autodesk 3ds Max, filesize: 72.1 MB), GLTF (glTF, filesize: 71.7 MB), PNG (PNG, filesize: 587 MB), TEXTURES (Textures, filesize: 145 MB), USDZ (USDZ, filesize: 14.8 MB)