Antenna Helical 01. Subdivision-ready
------------------------------ USAGE ------------------------------------
This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
The model is ready for display in any orientation (without visible holes).
--------------------------- TOPOLOGY --------------------------------
Model consist of 16 objects total.
No Ngons used, just Quads and Tris
Model Total:
134.980 tris
Main_Hub: 4.010 vertices, 3.893 polygons
Pivot_Bracket: 2.037 vertices, 1.972 polygons
Leg_01_Linkage: 1.218 vertices, 1.208 polygons
Legs_Linkage_Hub: 2.029 vertices, 1.920 polygons
Leg_03_Linkage: 1.218 vertices, 1.208 polygons
Leg_02_Linkage: 1.218 vertices, 1.208 polygons
Leg_01_Footpad: 1.834 vertices, 1.844 polygons
Leg_01_Piston: 440 vertices, 440 polygons
Leg_01: 4.758 vertices, 4.742 polygons
Leg_03_Footpad: 1.834 vertices, 1.844 polygons
Leg_03_Piston: 440 vertices, 440 polygons
Leg_02_Footpad: 1.834 vertices, 1.844 polygons
Leg_02_Piston: 440 vertices, 440 polygons
Antenna: 35.673 vertices, 35.674 polygons
Leg_03: 4.758 vertices, 4.742 polygons
Leg_02: 4.758 vertices, 4.742 polygons
--------------------------- MATERIALS and TD --------------------------------
Model use 1 texture sets total:
MI_Antenna_Helical_01: 2568 px/m (4K textures)
Less visible elements has less TD
------------------------ TEXTURES and UV -------------------------
Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
Non-Overlapping method was used.
Both Metallic/Rough and Specular/Gloss PBR workflows are available
Additionaly all mesh maps included (ao, curvature, id, normal_base, position, thickness, world_space_normals)
Additionally included textures in format Unreal Engine Packed (BaseColor, NormalMap 8bit + dithering, OcclusionRoughMetallic)
-------------------------- DESCRIPTION ------------------------------
Clear topology with no any artefacts, holes, overlapping polygons and so on
All materials and textures are intelligently named
PBR materials, as you can see on the preview
No special plugin needed to open scene
Real world scale 1:1
Units of measurements are centimeters