3D Model | Hard Surface | Real-Time Textured
In this project, I reimagined a robot from Atomic Heart as a fully mechanical entity made entirely of metal, designed to appear as though it has been abandoned in a dense jungle for years.
The idea was to push storytelling through surface details – rust, moss, dirt, and worn-out metal – to reflect natural aging and environmental exposure. I focused on creating a believable weathered look while maintaining the mechanical sharpness of the original concept.Software Used:Autodesk Maya – Modeling & UV Mapping
Substance Painter – Texturing & Material Detailing
Key Features:Full hard-surface modeling
Procedural and hand-painted texture layers (rust, moss, grime)
Real-time friendly asset
Jungle decay & weathering pass for storytelling
Renders:Close-ups highlighting texture work
Wireframe and UV shots
Real-time lighting preview
OBJ (OBJ, filesize: 65.3 MB), MA (Autodesk Maya, filesize: 104 MB), MEL (Maya Mel Script, filesize: 34.9 MB), MP4 (MP4, filesize: 23.1 MB), FBX (Autodesk FBX, filesize: 23.2 MB)