Aztec Macuahuitl Mallet Weapon Semi Realistic PBR Game Ready Low-poly 3D model
Home Catalog Aztec Macuahuitl Mallet Weapon Semi Realistic PBR Game Ready Low-poly 3D model

Publication date: 2026-03-14

Buy Aztec Macuahuitl Mallet Weapon Semi Realistic PBR Game Ready Low-poly 3D model

$8

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

diegobelt44

Renders and source materials belong to the author diegobelt44.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
32522
Vertices
17000
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $8.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model comes with a Royalty Free license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for exact numbers and Additional information for more context.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for exact numbers and Additional information for more context.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Semi-realistic Aztec macuahuitl-style mallet weapon designed for real-time applications and rendering.The asset includes PBR 2K textures and clean exports for multiple formats including Blender, FBX, and glTF.

Features:• Semi-realistic style• PBR workflow (Metallic/Roughness)• 2K textures (2048x2048)• Clean topology• Game-ready asset

Technical details:• Triangles: 32,522• UV unwrapped• 1 UV map per mesh• Created in Blender 4.5

Included files:• Blender• Macuahuitl_Procedural.blend• Macuahuitl_EngineReady.blend

• Exports• FBX• glTF 2.0

• Textures• BaseColor• Roughness• Metallic• Normal• Ambient Occlusion

Notes:• Normal maps are Tangent Space. Some engines may require flipping the Green channel (Y).

Author:Diego Beltran
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